News & Patch Notes

Playtest v1.0.8 Release

With v1.0.8 comes combat updates, updated farming mechanics, and more.

New Features

  • Cloud Keep: Added skill tags for combat clarity
  • Cloud Keep: Show pet card on modifier selection
  • Cloud Keep: Improved HP scaling
  • Farming: Added skill tree
  • Treasure Hunter: Improved skill tree design

Bug Fixes

  • Food fight now correctly queues items when idle
  • Guests can no longer participate in Food Fight
  • Inventory menu positioning fixed, no longer renders off screen

Playtest v1.0.6 Release

Oops, skipped a patch note. Here’s v1.0.6! This is a big release in preparation of advertising the public playtest.

New Features

  • New Pets: Added 5 new breeds and their gene variants to the game. Look for them as Special Delivery rewards!
  • Boss Update: Replaced placeholder bosses with new bosses and animations. Now you can feed a bouncy slime. :)
  • Enchanting QOL: Improved Enchantment interface. It is now clearer which tools enchantments can be applied to.
  • Inventory QOL: Inventories are now sortable by alphabetical order, rarity, and item type. Base inventory size increased from 50 -> 100.
  • Authentication: Guest accounts and social login are now supported. Guest accounts are restricted from some multiplayer features to prevent abuse until converted to a full account.

Bug Fixes

  • Fixed bug related to tool stacking and enchantments
  • Fixed bug related to selecting a display name
  • Fixed various bugs in user authentication flow

Playtest v1.0.4 Release

As part of release v1.0.4, we now have global multiplayer events!

New Features

  • Food Fight global event added: Fight monsters by feeding them their favorite foods.
  • Contribute to global events to earn exp, reputation, and rare eggs!

Bug Fixes

  • Special Deliveries no longer spam the notification system.